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Unity Engine


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Script Reference

Unity Engine


AddStringPersistentListener(UnityEventBase, UnityAction<string>, string)

Adds a persistent, preset call to the listener.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static void AddStringPersistentListener(UnityEventBase unityEvent, UnityAction<string> call, string argument)

Parameters

unityEvent

Event to modify.

Function to call.

argument

Argument to use when invoking.