AddStringPersistentListener(UnityEventBase, UnityAction<string>, string)
Adds a persistent, preset call to the listener.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor.Events
- Assembly: UnityEditor.CoreModule
public static void AddStringPersistentListener(UnityEventBase unityEvent, UnityAction<string> call, string argument)
Parameters
Event to modify.
Function to call.
Argument to use when invoking.