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Unity Engine


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Script Reference

Unity Engine


OnFilterAssemblies(BuildOptions, string[])

Will be called after building script assemblies, but makes it possible to filter away unwanted scripts to be included.
読み終わるまでの所要時間 1 分最終更新 23日前

Definition

string[] OnFilterAssemblies(BuildOptions buildOptions, string[] assemblies)

Parameters

buildOptions

The current build options.

assemblies

The list of assemblies that will be included.

Returns

Type

Description

string[]Returns the filtered list of assemblies that are included in the build.

Remarks

Each implementation will be called in the order sorted by callbackOrder. The result of each invocation is piped through on the next call to OnFilterAssemblies. You are not allowed to add new assemblies.

Examples

using UnityEditor;using UnityEditor.Build;using UnityEditor.Build.Reporting;using UnityEngine;using System.Linq;class MyCustomFilter : IFilterBuildAssemblies{ public int callbackOrder { get { return 0; } } public string[] OnFilterAssemblies(BuildOptions buildOptions, string[] assemblies) { return assemblies.Where(x => x == "some.dll").ToArray(); }}