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Unity Engine


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Script Reference

Unity Engine


GetDefaultSubsystem()

Implementation of AdaptivePerformanceLoader.GetDefaultSubsystem()
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public override ISubsystem GetDefaultSubsystem()

Returns

Type

Description

ISubsystemThe Simulator as currently loaded default subststem. Adaptive Performance always initializes the first subsystem and uses it as a default, because only one subsystem can be present at a given time. You can change subsystem order in the Adaptive Performance Provider Settings.