GetDefaultSubsystem()
Implementation of AdaptivePerformanceLoader.GetDefaultSubsystem()
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor.AdaptivePerformance.Simulator.Editor
- Assembly: UnityEditor.AdaptivePerformanceModule
public override ISubsystem GetDefaultSubsystem()
Returns
Type | Description |
|---|---|
| ISubsystem | The Simulator as currently loaded default subststem. Adaptive Performance always initializes the first subsystem and uses it as a default, because only one subsystem can be present at a given time. You can change subsystem order in the Adaptive Performance Provider Settings. |