AcceptsPerformanceLevel
Required to simulate performance changes. To change AutomaticPerformanceControl, you have to set AcceptsPerformanceLevel to true. See PerformanceDataRecord.PerformanceLevelControlAvailable.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEditor.AdaptivePerformance.Simulator.Editor
- Assembly: UnityEditor.AdaptivePerformanceModule
public bool AcceptsPerformanceLevel { get; set; }