impulsePerLength
Impulse per unit length. This applies an impulse according to the shape perimeter that is facing the explosion. Explosions only apply to circles, capsules, and polygons. This may be negative for implosions. The magnitude is clamped to PhysicsWorld.ExplosionDefinition.MaxImpulse.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public float impulsePerLength { readonly get; set; }