ドキュメント

Unity Engine

Unity Engine

CastShape(PhysicsSpace, CastShapeInput, PhysicsMask, Allocator)

Find PhysicsShape that intersect the specified shape. The results indicate PhysicsShape that intersect the specified cast shape, in ascending order.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static NativeArray<PhysicsSpace.CastResult> CastShape(PhysicsSpace physicsSpace, PhysicsQuery.CastShapeInput input, PhysicsMask categories, Allocator allocator = Allocator.Temp)

Parameters

physicsSpace

The PhysicsSpace to query.

The configuration of the shape to cast.

categories

The categories to query for.

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<CastResult>The query results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.