anchorB
Location of the contact point relative to shapeB's origin in world space. During a pre-contact callback this may be modified, and the solver uses the new value this step.
読み終わるまでの所要時間 1 分最終更新 2ヶ月前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 anchorB { readonly get; set; }