useTriggers
When true, trigger shapes contribute to wind alongside non-trigger shapes. When false, trigger shapes are skipped.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool useTriggers { readonly get; set; }