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Unity Engine

Unity Engine

density

The fluid density, used to compute the Archimedean buoyancy force per submerged unit area. Clamped to a lower bound of Mathf.Epsilon.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public float density { readonly get; set; }