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Unity Engine

Unity Engine

AddRangeNoResize

Appends elements from a buffer to the end of this list.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule

AddRangeNoResize(void*, int)

Appends elements from a buffer to the end of this list.
public void AddRangeNoResize(void* ptr, int count)

Parameters

The buffer to copy from.

count

The number of elements to copy from the buffer.

Remarks

Increments the length by
count
unless doing so would exceed the current capacity.

AddRangeNoResize(ReadOnlySpan<T>)

Copies elements from a ReadOnlySpan to the end of this list.
public void AddRangeNoResize(ReadOnlySpan<T> roSpan)

Parameters

ReadOnlySpan to copy from.

AddRangeNoResize(UnsafeList<T>)

Appends the elements of another list to the end of this list.
public void AddRangeNoResize(UnsafeList<T> list)

Parameters

The other list to copy from.

Remarks

Increments the length of this list by the length of the other list unless doing so would exceed the current capacity.

AddRangeNoResize(NativeList<T>)

Appends the elements of another list to the end of this list.
public void AddRangeNoResize(NativeList<T> list)

Parameters

The other list to copy from.

Remarks

Increments the length of this list by the length of the other list unless doing so would exceed the current capacity.