ドキュメント

Unity Engine

Unity Engine

operator ==(AllocatorHandle, AllocatorHandle)

Evaluates if one AllocatorManager.AllocatorHandle is equal to the other.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Operator
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public static bool operator ==(AllocatorManager.AllocatorHandle lhs, AllocatorManager.AllocatorHandle rhs)

Parameters

The left-hand side

The right-hand side

Returns

Type

Description

boolTrue if the left-hand side's AllocatorManager.AllocatorHandle is equal to the right-hand side's.