OverflowMask
Bits 7 through 12 provide individual mask bits for the SIMD floating-point exceptions. An exception type is masked if the corresponding mask bit is set, and it is unmasked if the bit is clear. These mask bits are set upon a power-up or reset. This causes all SIMD floating-point exceptions to be initially masked.
読み終わるまでの所要時間 1 分最終更新 2ヶ月前
Definition
- Type: Field
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
OverflowMask = 1024