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Unity Engine


HelpBox

UnityEngine.UIElements.HelpBox
読み終わるまでの所要時間 2 分最終更新 1ヶ月前

A HelpBox displays a message to the user. You can set the type of message to display, such as a warning or an error. You can also set the message to display as rich text, or add a button or a link to the HelpBox.

Create a HelpBox

You can create a HelpBox with UXML and C#. The following C# example creates a HelpBox with the message "Help text" and the information icon:
HelpBox helpBox = new HelpBox("Help text", HelpBoxMessageType.Info);

Example

The following UXML example creates a HelpBox with a warning message:
<UXML xmlns="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements"> <HelpBox text="UXML Help Box" message-type="Info" name="the-uxml-help-box" /></UXML>
The following USS example styles the HelpBox:
.some-styled-help-box { height: 100px;}.some-styled-help-box .unity-help-box__label { -unity-font-style: bold;}
The following C# example illustrates some of the customizable functionalities of the HelpBox:
// Get a reference to the help box from UXML and update its text. var uxmlHelpBox = container.Q<HelpBox>("the-uxml-help-box"); uxmlHelpBox.text += " (Updated in C#)"; // Create a new help box and give it a style class. var csharpHelpBox = new HelpBox("This is a styled warning type help box.", HelpBoxMessageType.Warning); csharpHelpBox.AddToClassList("some-styled-help-box"); container.Add(csharpHelpBox); // Create an Error Type help box. var errorHelpBox = new HelpBox("This is an error type help box.", HelpBoxMessageType.Error); container.Add(errorHelpBox); // Create a help box with no icon. var standardHelpBox = new HelpBox("This is a help box without an icon.", HelpBoxMessageType.None); container.Add(standardHelpBox); // Create an Info Type help box with some long text. var infoHelpBox = new HelpBox("This is a help box with a short paragraph. The content here should help wrap the help box when the window size is small enough. Feel free to resize the sample window to see this wrap and unwrap.", HelpBoxMessageType.Info); container.Add(infoHelpBox); // Create a typed help box with a call-to-action button. var helpBoxWithCTAButton = new HelpBox("This is a help box with a call to action button.", HelpBoxMessageType.Warning); helpBoxWithCTAButton.buttonText = "Action"; helpBoxWithCTAButton.onButtonClicked += () => Debug.Log("Action Button Clicked"); container.Add(helpBoxWithCTAButton); // Create a typed help box with a call-to-action button and link. var helpBoxWithCTAButtonAndLink = new HelpBox("This is a help box with a call to action button and a link.", HelpBoxMessageType.Warning); helpBoxWithCTAButtonAndLink.buttonText = "Action"; helpBoxWithCTAButtonAndLink.onButtonClicked += () => Debug.Log("Action Button Clicked"); helpBoxWithCTAButtonAndLink.linkHref = "https://www.unity.com"; helpBoxWithCTAButtonAndLink.linkText = "Visit Unity!"; container.Add(helpBoxWithCTAButtonAndLink);
To try this example live in Unity, go to Window > UI Toolkit > Samples.

C# base class and namespace

C# class:
HelpBox
Namespace:
UnityEngine.UIElements
Base class:
VisualElement

Member UXML attributes

This element has the following member attributes:

Name

Type

Description

button-text
string
The action button's text value.

Provide a value to create a new
Button
or update the text of an existing one.
link-href
string
The hyperlink's reference value.

Provide a value to create a
Label
element with a hyperlink rich text tag as its value if none exists. The value is used as the hyperlink reference value. If no
HelpBox.linkText
is provided, this value is used as the hyperlink's text. This property does not return the hyperlink rich text tag.
link-text
string
The hyperlink's text value.

Provide a value to create a
Label
if none exists. This property represents the readable string of the hyperlink. If a
HelpBox.linkHref
is provided, it renders as a hyperlink using rich text tags; otherwise, it displays as plain text. This property does not return the hyperlink rich text tag.
message-type
UIElements.HelpBoxMessageType
The type of message.
text
string
The message text.

Inherited UXML attributes

This element inherits the following attributes from its base class:

Name

Type

Description

focusable
boolean
Whether an element can potentially receive focus.

If false, the element can't receive focus. If true, the element receives focus only when its
Focusable.canGrabFocus
property is also true.
tabindex
int
An integer used to sort focusable elements in the focus ring. Must be greater than or equal to zero.

Setting the
tabIndex
value to less than
0
(for example,
−1
) removes the element from the focus ring and tab navigation.
This element also inherits the following attributes from
VisualElement
:

Name

Type

Description

content-container
string
Logical container where child elements are added. If a child is added to this element, the child is added to this element's content container instead.

When iterating over the
VisualElement.Children
of an element, the element's content container hierarchy is used instead of the element itself. This can lead to unexpected results, such as elements being ignored by the navigation events if they are not directly in the content container's hierarchy. Refer to
IFocusRing
for more information.

If the content container is the same as the element itself, child elements are added directly to the element. This is true for most elements but can be overridden by more complex types.

The
ScrollView
, for example, has a content container that is different from itself. In that case, child elements added to the scroll view are added to its content container element instead. While the physical parent (
VisualElement.Hierarchy.parent
) of the child elements is the scroll view's content container element, their logical parent (
VisualElement.parent
) still refers to the scroll view itself. Since some of the scroll view's focusable children are not part of its logical hierarchy, like its
Scroller
elements, these focusable children are not considered by default when using sequential navigation. Refer to How can I change what element is focused next for an example of a workaround solution if the default navigation rules don't correspond to your needs.
data-source
Object
Assigns a data source to this VisualElement which overrides any inherited data source. This data source is inherited by all children.
data-source-path
string
Path from the data source to the value.
data-source-type
System.Type
The possible type of data source assignable to this VisualElement.

This information is only used by the UI Builder as a hint to provide some completion to the data source path field when the effective data source cannot be specified at design time.
enabled
boolean
Returns true if the
VisualElement
is enabled locally.

This flag isn't changed if the VisualElement is disabled implicitly by one of its parents. To verify this, use
enabledInHierarchy
.
language-direction
UIElements.LanguageDirection
Indicates the directionality of the element's text. The value will propagate to the element's children.
name
string
The name of this VisualElement.

Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name.
picking-mode
UIElements.PickingMode
Determines if this element can be the target of pointer events or picked by
IPanel.Pick
queries.

Elements can not be picked if:

- They are invisible- Their
style.display
is set to
DisplayStyle.None


Elements with a picking mode of
PickingMode.Ignore
never receive the hover pseudo-state.
style
string
Sets the style values on a
VisualElement
.

The returned style data, computed from USS files or inline styles written to this object in C#, doesn't represent the fully resolved styles, such as the final height and width of a VisualElement. To access these fully resolved styles, use
resolvedStyle
.



For information about how to use this property and all the supported USS properties, refer to the Apply styles in C# scripts and USS properties reference manual pages.
tooltip
string
Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI.
usage-hints
UIElements.UsageHints
A combination of hint values that specify high-level intended usage patterns for the
VisualElement
. This property can only be set when the
VisualElement
is not yet part of a
Panel
. Once part of a
Panel
, this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper
UsageHints
drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. It's advised to always consider specifying the proper
UsageHints
, but keep in mind that some
UsageHints
might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform).
view-data-key
string
Used for view data persistence, such as tree expanded states, scroll position, or zoom level.

This key is used to save and load the view data from the view data store. If you don't set this key, the persistence is disabled for the associated
VisualElement
. For more information, refer to View data persistence in the Unity Manual.

USS classes

The following table lists all the C# public property names and their related USS selector.

C# property

USS selector

Description

ussClassName
.unity-help-box
The USS class name for Elements of this type.
topContainerUssClassName
.unity-help-box__top-container
The USS class name for the top content container of this Elements type.
bottomContainerUssClassName
.unity-help-box__bottom-container
The USS class name for the bottom content container of this Elements type.
linkUssClassName
.unity-help-box__link
The USS class name for the action link for this Elements type.
buttonUssClassName
.unity-help-box__button
The USS class name for the action button of this Elements type.
labelUssClassName
.unity-help-box__label
The USS class name for labels in Elements of this type.
iconUssClassName
.unity-help-box__icon
The USS class name for images in Elements of this type.
iconInfoUssClassName
.unity-help-box__icon--info
The USS class name for the
HelpBoxMessageType.Info
state in Elements of this type.
iconwarningUssClassName
.
The USS class name for the
HelpBoxMessageType.Warning
state in Elements of this type.
iconWarningUssClassName
.unity-help-box__icon--warning
The USS class name for the
HelpBoxMessageType.Warning
state in Elements of this type.
iconErrorUssClassName
.unity-help-box__icon--error
The USS class name for the
HelpBoxMessageType.Error
state in Elements of this type.
disabledUssClassName
.unity-disabled
USS class name of local disabled elements.
You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the
VisualElement
at every level of its hierarchy.

Additional resources