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Unity Engine


Make a URP shader compatible with the SRP Batcher

Ensure that a URP shader is SRP Batcher compatible.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

To ensure that a Shader is SRP Batcher compatible:
  • Declare all Material properties in a single CBUFFER called
    UnityPerMaterial
    .
  • Declare all built-in engine properties, such as
    unity_ObjectToWorld
    or
    unity_WorldTransformParams
    , in a single CBUFFER called
    UnityPerDraw
    .
For more information on the SRP Batcher, refer to the documentation on the Scriptable Render Pipeline (SRP) Batcher.