Reference for metallic and specular values of real surfaces
Choose appropriate metallic and specular values to simulate real-world materials.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Use these charts as reference for realistic settings:
There are also hints on how to make realistic materials in these charts. In essence it is about choosing a workflow (default or metallic) and obtaining relevant values for your maps or colour pickers. For instance, if we wanted to make shiny white plastic, we would want a white Albedo. Since it is not a metal we would want a dark Specular (or a very low Metallic value) and finally a very high Smoothness.

Reference Chart for Metallic settings

Reference Chart for Specular settings