Particle System optimization in the Built-In Render Pipeline
Resources for improving the performance of your particle systems, and decreasing the computational time required to produce them.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Resources for using GPU instancing to improve the performance of your particle systems.
Property | Function |
|---|---|
| Apply GPU instancing for a Particle System | Activate and apply GPU instancing, which renders Mesh particles instead of billboard particles to improve performance. |
| Example of Particle System GPU Instancing in a Surface Shader | View an example script for applying GPU instancing to a Surface Shader. |
| Example of Particle System GPU Instancing in a Custom Shader | View an example script for applying GPU instancing to a Custom Shader. |
| Example of Particle system GPU Instancing with custom vertex streams | View an example script for applying GPU instancing with custom vertex streams. |