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Unity Engine


Unity Engine


Particle System optimization in the Built-In Render Pipeline

Resources for improving the performance of your particle systems, and decreasing the computational time required to produce them.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

重要
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
Resources for using GPU instancing to improve the performance of your particle systems.

Property

Function

Apply GPU instancing for a Particle SystemActivate and apply GPU instancing, which renders Mesh particles instead of billboard particles to improve performance.
Example of Particle System GPU Instancing in a Surface ShaderView an example script for applying GPU instancing to a Surface Shader.
Example of Particle System GPU Instancing in a Custom ShaderView an example script for applying GPU instancing to a Custom Shader.
Example of Particle system GPU Instancing with custom vertex streamsView an example script for applying GPU instancing with custom vertex streams.