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Unity Engine


Transparent Cutout Shader Family overview

Reference for the transparent cutout legacy shaders in Unity, used for objects that have fully opaque and fully transparent parts.
読み終わるまでの所要時間 1 分最終更新 24日前

Note. Unity 5 introduced the Standard Shader which replaces these shaders.
The Transparent Cutout shaders are used for objects that have fully opaque and fully transparent parts (no partial transparency). Things like chain fences, trees, grass, etc.

Transparent Cutout Vertex-Lit

shader-TransCutVertexLit

Assets needed:
  • One Base texture with alpha channel for Transparency Map

Transparent Cutout Diffuse

shader-TransCutDiffuse

Assets needed:
  • One Base texture with alpha channel for Transparency Map

Transparent Cutout Specular

shader-TransCutSpecular

Assets needed:
  • One Base texture with alpha channel for combined Transparency Map/Specular Map
注
One limitation of this shader is that the Base texture's alpha channel doubles as a Specular Map for the Specular shaders in this family.

Transparent Cutout Bumped

shader-TransCutBumpedDiffuse

Assets needed:
  • One Base texture with alpha channel for Transparency Map
  • One
    Normal map

    ?

    normal map, no alpha channel required

Transparent Cutout Bumped Specular

shader-TransCutBumpedSpecular

Assets needed:
  • One Base texture with alpha channel for combined Transparency Map/Specular Map
  • One Normal map normal map, no alpha channel required
注
One limitation of this shader is that the Base texture's alpha channel doubles as a Specular Map for the Specular shaders in this family.