Transparent Cutout Shader Family overview
Reference for the transparent cutout legacy shaders in Unity, used for objects that have fully opaque and fully transparent parts.
読み終わるまでの所要時間 1 分最終更新 24日前
Note. Unity 5 introduced the Standard Shader which replaces these shaders.
The Transparent Cutout shaders are used for objects that have fully opaque and fully transparent parts (no partial transparency). Things like chain fences, trees, grass, etc.
Transparent Cutout Vertex-Lit

shader-TransCutVertexLit
Assets needed:
- One Base texture with alpha channel for Transparency Map
Transparent Cutout Diffuse

shader-TransCutDiffuse
Assets needed:
- One Base texture with alpha channel for Transparency Map
Transparent Cutout Specular

shader-TransCutSpecular
Assets needed:
- One Base texture with alpha channel for combined Transparency Map/Specular Map
Transparent Cutout Bumped

shader-TransCutBumpedDiffuse
Assets needed:
- One Base texture with alpha channel for Transparency Map
- One normal map, no alpha channel requiredNormal map
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Transparent Cutout Bumped Specular

shader-TransCutBumpedSpecular
Assets needed:
- One Base texture with alpha channel for combined Transparency Map/Specular Map
- One Normal map normal map, no alpha channel required