ドキュメント

Unity Engine


User Manual

Script Reference

Unity Engine


Prevent light leaks with rendering layer masks

Learn how to prevent light leaks across boundaries, even with a low light probe density.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Use rendering layer masks with Adaptive Probe Volumes (APVs) to prevent light leaks across boundaries such as walls and ceilings. Restrict the probes that a renderer samples to maintain distinct lighting between adjacent spaces, even when the density of light probes is low.

Topic

Description

APV light leak prevention with rendering layer masksLearn why APVs might produce light leaks between adjacent spaces and how rendering layer masks can solve the issue.
Configure APV rendering layer masks and verify probe assignmentsLearn how to configure APV rendering layer masks and assign probes.
Override rendering layer masks in a volumeOverride or combine APV rendering layer masks in local adjustment volumes.

Additional resources