Always
Input remains disabled until an EventSystem is active, at which point it becomes the input source. Use this mode to dynamically activate or deactivate all UI input by toggling the EventSystem component.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
[InspectorName("Always redirect from EventSystem (wait if unavailable)")]Always = 2