radiusScale
A multiplier Unity applies to the size of each particle before it processes overlaps.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float radiusScale { get; set; }
Remarks
Useful for improving the visual accuracy of overlaps, for example when there is an alpha border in the particle texture. Additional Resources: ParticleSystem.trigger.