rateOverTimeMultiplier
Change the rate over time multiplier.
読み終わるまでの所要時間 1 分最終更新 22日前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float rateOverTimeMultiplier { get; set; }
Remarks
This is more efficient than accessing the whole curve, if you only want to change the overall rate multiplier.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValue = 5.0f; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { var emission = ps.emission; emission.rateOverTimeMultiplier = hSliderValue; } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 5.0f, 200.0f); }}