ignoreDirectEnvironment
When true ignores baking direct environment lighting into the probe.
読み終わるまでの所要時間 1 分最終更新 23日前
Definition
- Type: Property
- Namespace: UnityEngine.LightTransport
- Assembly: UnityEditor.CoreModule
public bool ignoreDirectEnvironment { readonly get; set; }
Remarks
When rendering objects using Sky Occlusion the environment lighting is applied by the shader at runtime. So to avoid double contribution of environment lighting it is ignored.