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Unity Engine


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Unity Engine


ignoreDirectEnvironment

When true ignores baking direct environment lighting into the probe.
読み終わるまでの所要時間 1 分最終更新 23日前

Definition

public bool ignoreDirectEnvironment { readonly get; set; }

Remarks

When rendering objects using Sky Occlusion the environment lighting is applied by the shader at runtime. So to avoid double contribution of environment lighting it is ignored.