ドキュメント

Unity Engine

Unity Engine

UnityComputeGPU

Backend for baking lighting using the GPU via Unity compute shaders. Uses a path tracing algorithm. This baker can utilize hardware accelerated ray tracing. On devices without hardware ray tracing, a compute shader based emulation path is used.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
UnityComputeGPU = 3