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Unity Engine


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Unity Engine


SupportsTypedUAVShaderLoadStoreOnGraphicsFormat(GraphicsFormat, bool)

This has the same functionality as SystemInfo.SupportsTypedUAVShaderLoadStoreOnGraphicsFormat and also mimics platform-specific behavior in the Unity Editor.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static bool SupportsTypedUAVShaderLoadStoreOnGraphicsFormat(GraphicsFormat graphicsFormat, bool isLoad)

Parameters

graphicsFormat


isLoad

Returns

Type

Description

bool