length
If you know your length in advance, you should set it here. Otherwise it's assumed to end at some point in the future, if GeneratorInstance.ICapabilities.isFinite is set to true.
読み終わるまでの所要時間 1 分最終更新 22日前
Definition
- Type: Property
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
DiscreteTime? length { get; }
Remarks
This value is ignored for GeneratorInstances that are not finite (ie. GeneratorInstance.ICapabilities.isFinite).