ドキュメント

Unity Engine

Unity Engine

usedMemory

The total byte allocation used by the physics system.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public long usedMemory { readonly get; set; }