ドキュメント

Unity Engine

Unity Engine

collisionResults

All the individual PhysicsShape.MoverCollision results for all iterations. Multiple non-unique contacts for the same PhysicsShape may be returned due to iterations, overlapping and casting. This is only populated if PhysicsQuery.WorldMoverInput.collisionResults is true.
読み終わるまでの所要時間 1 分最終更新 24日前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsShape.MoverCollision> collisionResults { get; }