ドキュメント

Unity Engine

Unity Engine

WindInput()

Create a default PhysicsBody.WindInput. The PhysicsBody.WindInput.mask defaults to PhysicsMask.All so every attached shape contributes unless explicitly filtered out.
読み終わるまでの所要時間 1 分最終更新 23日前

Definition

  • Type: Constructor
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public WindInput()