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Unity Engine


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Script Reference

Unity Engine


Line Renderer Scene Tools panel reference

Explore the properties for the Scene Tools panel.
読み終わるまでの所要時間 2 分最終更新 1ヶ月前

The properties in the Scene Tools panel change depending on whether the Line Renderer Scene Editing Mode is set to None, Edit Points, or Create Points.
To set the current Scene Editing Mode, use the Edit Points and Create Points buttons.

Scene Editing Mode: None

By default, there is no Scene Editing Mode set.

Control

Description

Simplify PreviewEnable Simplify Preview to see a preview of the results of the simplification operation.
ToleranceSet the amount by which the simplified line can deviate from the original line.

A value of 0 results in no deviation, and therefore little or no simplification. Higher positive values result in more deviation from the original line, and therefore more simplification.

The default value is 1.
SimplifyClick Simplify to reduce the number of elements in the Line Renderer’s Positions array.

The simplification operation uses the Ramer-Douglas-Peucker algorithm to reduce the number of points, based on the Tolerance value.

Scene Editing Mode: Edit Points

To set the Scene Editing Mode to Edit Points, select the Edit Points button. Select it again to set the Scene Editing Mode to None.

Control

Description

Show WireframeWhen enabled, Unity draws a wireframe in the Scene view that visualizes the line.
Subdivide SelectedThis button is enabled when you select two or more adjacent points. Pressing this button inserts a new point between the selected adjacent points.

Scene Editing Mode: Create Points

To set the Scene Editing Mode to Create Points, select the Create Points button. Select it again to set the Scene Editing Mode to None.

Control

Description

InputSet the input method you want to use to create points. The options are:
  • Mouse position: Create points based on the mouse position in the Scene view.
  • Physics Raycast: Create points based on a raycast into the Scene. Unity creates the point at the position where the raycast hits.
Layer MaskThe layer mask to use when performing a raycast. This property is visible only when Input is set to Physics Raycast.
Min Vertex DistanceWhen you drag the mouse to create points in the Scene view, the Line Renderer creates a new point when this distance from the last point is exceeded.
OffsetThe offset applied to created points. When Input is set to Mouse Position, Line Renderer applies the offset from the Scene camera. When Input is set to Physics Raycast, Line Renderer applies the offset from the raycast normal.