Branch based on shader model
Use SHADER_TARGET to make shader behaviour conditional on the shader model.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
SHADER_TARGET#pragma targetSHADER_TARGET30#if SHADER_TARGET < 30 // less than Shader model 3.0: // very limited Shader capabilities, do some approximation#else // decent capabilities, do a better thing#endif