Branch in a shader via built-in macros
Resources for adding shader branches with built-in macros based on platform, graphics API, shader model, Unity version, shader pass, or shader stage.
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Resources for adding a condition in a shader based on the platform, shader model, Unity Version, or shader pass.
Page | Description |
|---|---|
| Branch based on platform or graphics API | Use |
| Branch based on shader model | Use |
| Branch based on platform features | Use platform difference helpers to make shader behaviour conditional on platform functionality. |
| Branch based on Unity version | Use |
| Branch based on shader pass or shader stage | Use |