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Unity Engine


Disable sRGB sampling for a texture

Disable sRGB sampling to accurately import textures with their original color space.
読み終わるまでの所要時間 1 分最終更新 25日前

You can disable sRGB sampling to ensure a Texture is imported with the original color space of the image. To do this, in the Inspector window for the Texture:
  1. Set the Texture Type property to the appropriate setting for the Texture’s intended use.
  2. Uncheck sRGB (Color Texture) if it is shown.