Transparent Shader Family overview
Reference for the transparent legacy shaders in Unity, which allow you to determine areas of partial transparency using an alpha channel.
読み終わるまでの所要時間 2 分最終更新 25日前
Note. Unity 5 introduced the Standard Shader which replaces these shaders.
The Transparent shaders are used for fully- or semi-transparent objects. Using the alpha channel of the Base texture, you can determine areas of the object which can be more or less transparent than others. This can create a great effect for glass, HUD interfaces, or sci-fi effects.
Transparent Vertex-Lit

shader-TransVertexLit
Assets needed:
- One Base texture with alpha channel for Transparency Map
Transparent Diffuse

shader-TransDiffuse
Assets needed:
- One Base texture with alpha channel for Transparency Map
Transparent Specular

shader-TransSpecular
Assets needed:
- One Base texture with alpha channel for combined Transparency Map/Specular Map
Transparent Normal mapped

shader-TransBumpedDiffuse
Assets needed:
- One Base texture with alpha channel for Transparency Map
- One normal map, no alpha channel requiredNormal map
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Transparent Normal mapped Specular

shader-TransBumpedSpecular
Assets needed:
- One Base texture with alpha channel for combined Transparency Map/Specular Map
- One Normal map normal map, no alpha channel required
Transparent Parallax

shader-TransParallaxDiffuse
Assets needed:
- One Base texture with alpha channel for Transparency Map
- One Normal map normal map with alpha channel for Parallax Depth
Transparent Parallax Specular

shader-TransParallaxSpecular
Assets needed:
- One Base texture with alpha channel for combined Transparency Map/Specular Map
- One Normal map normal map with alpha channel for Parallax Depth