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Unity Engine


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Unity Engine


Configure shadow cascades

Increase or decrease the number of shadow cascades to balance shadow quality with rendering time.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

重要
The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
When you enable shadow cascades in your project, you can configure the number of cascades and the distances where each cascade ends.
In URP, configure shadow cascades using the Cascade Count property, and then configure the cascade split distances. To visualize shadow cascades in URP, use the Shadow Cascades view in the Rendering Debugger.
In the Built-In Render Pipeline, configure shadow cascades per quality level property in your project's Quality Settings.
The number of shadow cascades affects performance. For more information, refer to Performance impact of shadow cascades.
In the High Definition Render Pipeline (HDRP), configure shadow cascades for each Volume.

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