Add ambient occlusion in the Built-In Render Pipeline
Add an effect to darken creases, holes, intersections, and surfaces that are close to each other.
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Ambient occlusion
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It works by approximating how much ambient light can hit a point on a surface. It then darkens creases, holes and surfaces that are close to each other.
You can use ambient occlusion to add realism to your lighting.
Baked Ambient Occlusion
If Baked Global Illumination is enabled in your Scene, Unity can bake ambient occlusion into the lightmaps. This is known as Baked Ambient Occlusion.
To enable baked ambient occlusion in your Scene:
- Open the Lighting window (menu: Window > Rendering > Lighting)
- Navigate to the Mixed Lighting section
- Enable Baked Global Illumination
- Navigate to the Lightmapping Settings section
- Enable Ambient Occlusion
Realtime ambient occlusion
If Global Illumination is not enabled in your Scene but you still want the effect of ambient occlusion, you can use a post-processing effect to apply real-time ambient occlusion to your Scene.
If Enlighten Realtime Global Illumination is enabled in your scene, the resolution for indirect lighting does not capture fine details or dynamic objects. We recommend using a real-time ambient occlusion post-processing effect, which has much more detail and results in higher quality lighting.
For information on real-time ambient occlusion post-processing effects, see post-processing effects.