Configure culling with the CullingGroup API
Integrate your own systems into Unity's culling and level of detail (LOD) pipelines.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Resources for integrating your own systems into Unity's culling and level of detail (LOD) pipelines.
Page | Description |
|---|---|
| CullingGroup API | Learn about using the CullingGroup API to create culling groups, for example to simulate a crowd of people or build a particle system. |
| Create a Culling Group | Create and populate an array of bounding spheres that contain scene objects. |
| Get culling results | Check the visibility and distance of scene objects. |