Auto
The TilemapRenderer will automatically detect the bounds of extension by inspecting the Sprite /s used in the Tilemap.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
Auto = 0
Auto = 0