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Unity Engine

Unity Engine

useSimulationMove

Controls whether the Rigidbody2D is instantly moved to the calculated position or is moved with Rigidbody2D.MovePosition.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public bool useSimulationMove { readonly get; set; }

Remarks

When a slide movement is complete, a new Rigidbody2D position has been calculated however, the Rigidbody2D hasn't actually been moved at this stage. It is here that the Rigidbody2D can be instantly positioned at the new position or the move can be deferred using Rigidbody2D.MovePosition.
When this is enabled, Rigidbody2D.MovePosition is used to perform the move when the simulation next runs. When this is disabled, the Rigidbody2D is instantly set at its new position. It should be noted that both the Rigidbody2D and the Transform will be updated when this happens and that any Rigidbody2D interpolation continues to work as expected.
NOTE: If Rigidbody2D.SlideMovement.useNoMove is enabled then a simulation move cannot be used and should be disabled.