ドキュメント

Unity Engine

Unity Engine

buildFlagsStaticGeometries

The flags Unity uses when it builds acceleration structures associated with static geometries.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public RayTracingAccelerationStructureBuildFlags buildFlagsStaticGeometries { readonly get; set; }

Remarks

To customize the flags per ray tracing instance, use Renderer settings or the parameters in the RayTracingAccelerationStructure.AddInstance method.