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Unity Engine

Unity Engine

layerMask

A 32-bit mask that controls which layers a GameObject must be on in order to be added to the RayTracingAccelerationStructure.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

注意
Removed. RayTracingAccelerationStructure.RASSettings is deprecated. Use RayTracingAccelerationStructure.Settings instead.
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public int layerMask

Remarks

The mask is interpreted as binary, so a mask value of -1 lets you add renderers from all layers, a value of 1 only allows objects on layer 0, a value of 2 only allows objects on layer 1, and so on.