ドキュメント

Unity Engine

Unity Engine

worldSpace

Drop new trail points in world space, regardless of Particle System Simulation Space.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public bool worldSpace { get; set; }

Remarks

When set to true, trails are always in world space, and do not move relative to the Transform component. When set to false, trails move with the Particle System Transform, if also using local Simulation Space. Additional Resources: ParticleSystem.MainModule.simulationSpace.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public bool worldSpace = true; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = 0.1f; main.startLifetime = 0.5f; var trails = ps.trails; trails.enabled = true; var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); } void Update() { ps.transform.position = new Vector3(Mathf.Sin(Time.time * 2.0f) * 2.0f, 0.0f, 0.0f); var trails = ps.trails; trails.worldSpace = worldSpace; } void OnGUI() { worldSpace = GUI.Toggle(new Rect(25, 25, 200, 30), worldSpace, "World Space"); }}