ドキュメント

Unity Engine

Unity Engine

textureClipChannel

Selects which channel of the Texture to use for discarding particles.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemShapeTextureChannel textureClipChannel { get; set; }

Remarks