textureClipChannel
Selects which channel of the Texture to use for discarding particles.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemShapeTextureChannel textureClipChannel { get; set; }
Remarks
Additional Resources: ParticleSystem.ShapeModule.textureClipThreshold, ParticleSystem.ShapeModule.texture.