ドキュメント

Unity Engine

Unity Engine

stopAction

Select whether to Disable or Destroy the GameObject, or to call the MonoBehaviour.OnParticleSystemStopped() script Callback, when the Particle System stops and all particles have died.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemStopAction stopAction { get; set; }

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); ps.Stop(); var main = ps.main; main.loop = false; main.duration = 1.0f; main.stopAction = ParticleSystemStopAction.Destroy; ps.Play(); }}