ドキュメント

Unity Engine

Unity Engine

customSimulationSpace

Simulate particles relative to a custom transform component.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public Transform customSimulationSpace { get; set; }

Remarks

Examples

using System.Collections;using UnityEngine;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public Transform relativeTo; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.simulationSpace = ParticleSystemSimulationSpace.Custom; main.customSimulationSpace = relativeTo; }}