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Unity Engine

Unity Engine

quality

Specifies the accuracy of particle collisions against colliders in the Scene.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemCollisionQuality quality { get; set; }

Remarks

The high quality setting is the least likely to exhibit any leaked particles through colliders, but comes with the highest CPU load. Medium and low quality use simpler approximations and may leak particles, but offer faster performance.