time
The time that each burst occurs.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float time { get; set; }
Remarks
Can be either Time or Distance, based on the current emission mode.
Additional Resources: ParticleSystem.EmissionModule.type.