None
Sets the update mode flags to None. This is the default update mode.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
None = 0
Remarks
In this mode, the buffer can be written to at any time using GraphicsBuffer.SetData and equivalent functions. The GPU can also copy to and write to the buffer.
Additional Resources: GraphicsBuffer, GraphicsBuffer.SetData.