ドキュメント

Unity Engine

Unity Engine

RemovedFromProcessing()

Called potentially after a sequence of ProcessorInstance.IRealtime.Update, when a ProcessorInstance has been disposed from eg. ControlContext.Destroy.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

void RemovedFromProcessing()

Remarks

This is a chance to sync any work done or ongoing before leaving the processing thread. This will always be called after RootOutputInstance.IRealtime.EndProcessing.