DiscardOddLevels
With this flag set, Unity discards generated Mesh LODs with odd levels. This reduces the memory load with fewer LOD levels available.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
DiscardOddLevels = 1