FixedUpdate
Transform Change callbacks are sent after the "FixedUpdate" script callbacks but before any "FixedUpdate" simulation(s). This is typically used when any changes to Transforms occur in the "FixedUpdate" script callbacks need to be handled before any "FixedUpdate" simulation(s).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
FixedUpdate = 2